CHECKING ARENA AUTHORITY…
HIVE//CROWN SEASON 01 · THE FIRST SWARM
CHECKING PLAYERS
CHECKING

ARENA AVAILABILITY · PLAY UNLOCKS AFTER AUTHORITY IS VERIFIED

3 SOVEREIGN EGGSMILITARY · ECONOMIC · SNAIL

01 PREMIER PLAYLIST

4V4 RANKED

COMP 8P
MAP 01 · CROWNWORKSFIRST VICTORY PATH WINS
AMBER04
04CYAN
  • MILITARYBREAK 3 EGGS
  • ECONOMICTHROW INTO 12 HOLES
  • SNAILRIDE TO YOUR GATE

SOLO QUEUE · THREE PATHS LIVE AT ONCE

Three instant wins · Sword, Gun, and Mace berry gates.
01

THREE WIN PATHS

3 EGGS

MILITARY VICTORY

Knock out the rival Sovereign to crack one of its eggs. Break the third egg to win.

12 HOLES

ECONOMIC VICTORY

Only Workers carry berries. Aim and press ACT to throw one into a specific empty hive hole; merely walking across the hive never scores. Land a berry in all 12 holes to win.

SNAIL

SNAIL VICTORY

Only an unpowered Worker can ride. An opposing Worker that touches the occupied snail is eaten, freezing the snail and its surviving rider for 5 seconds. Reach your team's end to win.

02

KNOW YOUR ROLE

Q

SOVEREIGN

Rhythm-tap or hold FLAP to climb, ACT to dash, and hold DOWN to dive. Your third knockout loses the round.

W

WORKER

Touch berries to pick them up, then use ACT to throw into an empty hole. Touch the snail to mount or challenge it. Spend a carried berry at a weapon gate to power up.

S

SWORD

ACT makes a fast committed forward SLASH and lunge. It cannot hit behind or at range. FLAP to fly.

G

GUN

Fire a ranged shot with ACT. FLAP to fly. The power lasts until death, then you return as a Worker.

M

MACE

ACT makes a slower radial SWING and smash that reaches front, sides, and rear. FLAP to fly.

03

CONTROLS

ADSRUN / STEER / DIVE

SPACEJUMP / FLAP

JXATTACK / THROW / POWER

ON PHONE: Drag the left pad to run or hold DOWN to dive. Rhythm-tap or hold FLAP to climb. ACT changes to THROW, SLASH, FIRE, or SWING for the current situation—no extra weapon menu.